Numbra
C++, Unreal Blueprints
Made for the Unreal MegaJam
October 2025
A puzzle game about shadow and light.
Made in a week for the 2025 Unreal MegaJam with 4 other USC Games students.
My Responsibilities:
- Quickly prototyped multiple potential mechanics to experiment with different thematic ideas
- Designed and connected all UI elements using both C++ and Blueprints
- Planned tasks between members to ensure we stayed on track for the deadline
- Organized meetings with 5 very different, very busy schedules
Gameplay Screenshots: